Institute: Vállalkozásmenedzsment Intézet (1084 Budapest, Tavaszmezõ u. 15-17.) Credit: 2
Type of classes: Nappali Language: English Semester: 2016/17/1
Level: ERASMUS; Gazdálkodási és menedzsment BSc alapszak; Kereskedelmi és marketing BSc alapszak; Műszaki menedzser BSc alapszak;
Responsible Teacher: Dr. Kóczy Á. László Teacher(s): Dr. Kóczy Á. László;
Consultations (total/week): Heti Lectures: 2 Practice lectures: 0 Labs: 0 Consultations: 0
Type of Exam: vizsga
Aim of the subject: The objective of this course is to gain a basic understanding of strategic decision making, familiarise yourselves with the simple models used in game
theory as well as some of the applications.
Requirements during the semester
(homeworks, essays,
excercises, teamworks,
part and final
oral/written exam etc.):
1. Be present
The formal requirement is not to miss more than 30% (this means 3 here) of the classes
2. Be prepared
We have 10 short 10-20 mins tests during the course, basically at the beginning of each class. These tests check your understanding of the previous
material. Each test is worth 10 points, you must obtain 50 in total to pass. See test/exam regulations below.
3. There are two options to make up for missing/insufficient test results on weeks 14 and 15. These will be full-fledged tests, lasting 80
mins. See test/exam regulations below.
Week of
Topics of lectures/practices
1. Chapter 1. Introduction. Definition, history and examples of game theory. Cooperative vs noncooperative game theory
2. Chapters 2+3. Finite, two-person zero-sum games. Finite two-person games
3. Chapter 4. Finite extensive form games
4. Chapter 5. Finite games with incomplete information
5. Chapter 6. Noncooperative games: Extensions
6. Chapter 7. Repeated games
7. Chapter 8. An introduction to evolutionary games
8. Chapter 9. Cooperative games with transferable utility: Core
9. Chapter 9. Cooperative games with transferable utility: Shapley value, Nucleolus
10. Chapter 10. Cooperative game theory models: Bargaining
11. No class
12. Chapter 10. Cooperative game theory models: Matching, Assignment games
13. Summary
14. Supplimentary test 1, Exam 1
Type of evaluation,
repetition, calculation
of grade, etc.
1. One must first obtain a signature in order to sit for an exam.
2. Exams are open book exams, so any material you brought with you can be used.
1. Allowed: Pens, calculators, rulers, books, dictionaries, notes (printed or hand written), telephones (in airplane mode), tablets (in airplane mode), laptops (with networks switched off).
2. Not allowed: communication in- or outside the room.
3. The exam consists of 3 extended questions with several sub-questions. A total of 100 points can be obtained.
4. Bonus points can be obtained
a. by doing well in the during-term tests: bonus=(test score-50)/5. No bonus is obtained in weeks 14 and 15.
b. by doing (game-theory) related research work (TDK): bonus=15 for winning the session, 10 for passing to the next round, 5 for participation. Up to double bonus for strong game theory content (difficult).
5. The evaluations, based on the results are as follows:
0-49,9% fail (1)
50%-61,9% pass (2)
62%-73,9% average (3)
74%-84,9% good (4)
85%-100% excellent (5)
Type of evaluation,
repetition, calculation
of grade, etc.
Tests and exam
Open book written exam.
Compulsory literature: Hans Peters: Game Theory – A multi-levelled approach., Springer, 2008. ISBN 978-3-540-69290-4
Suggested literature: Game theory – A primer. Financial Times/Prentice Hall, 1992
Owen: Game theory. 3rd edition. Academic Press, San Diego, 1995. (Chapters IX-XIII).
Myerson: Game theory. MIT Press, Cambridge, Massachusetts